Delivering Realistic Radio In The Virtual World
Effective communications is an essential component of military training and at the heart of this training is the radio. Communications training is essential in preparing for a real world operational environments where ‘Loud and Clear’ is not always a reality. However, clear and undistorted communications are the only thing provided in most virtual and constructive environments. The expectation of a fault free and clear communications environment in simulated training lacks reality, introduces negative learning outcomes and wastes valuable training opportunities.
Regardless of the mix between live, virtual or constructive (LVC) approaches to training events, there is a clear need to ensure that trainees, instructors, observers and other participants are provided with a comprehensive, realistically limited and flexible communications layer that presents the same challenges, capabilities and limitations imposed in real world operations. CNR-Effects is the answer.
By delivering realistic radio degradation effects within the virtual and constructive worlds, CNR is able to simulate the radio characteristic of the live domain. The system combines radio properties (power, frequency, antenna type), terrain topology, distance and line of sight (LOS) calculations between the transmitter and receiver to deliver realistic radio reception to each player. The result is a far more realistic simulated radio environment.
USE CASE: CNR Effects in Bohemia’s VBS3
Working closely with Bohemia Interactive Simulations, Calytrix has integrated CNR-Effects into their VBS3 virtual training environment to deliver advanced radio effects.
Tightly integrated into VBS3, CNR-Effects delivers realistic radio degradation within the virtual world. The system combines radio properties (power, frequency, antenna type), terrain topology, distance and LOS between transmitter and receiver to deliver realistic radio reception to each player based on their position in the game. Within VBS3 the system also takes into account buildings, vegetation and weather on radio degradation.
So the next time you call for a radio check in your virtual environment, don’t settle for "loud and clear"